image {
  resolution 800 600
  aa 0 0
  filter mitchell
}

bucket 200 column

trace-depths {
	diff 0
	refl 0
	refr 0
}

camera {
  type pinhole
  eye    6 6 -10
  target 0 0 5
  up     0 1 0
  fov    60
  aspect 1.333333
}

shader {
  name stoneShader
  type stone
  color { "sRGB nonlinear" 0.1 0.1 0.1 }
  color { "sRGB nonlinear" 0.15 0.15 0.15 }
}


shader {
  name red
  type matte
  color { "sRGB nonlinear" 1.0 0.25 0.25 }
}


shader {
  name blue
  type matte
  color { "sRGB nonlinear" 0.25 0.25 1.0 }
}

shader {
  name yellow
  type matte
  color { "sRGB nonlinear" 0.4 0.7 0.3 }
}




object {
   shader stoneShader
   type sphere
   name stone
   c 4 3.5 -4 
   r 2.5
}



object {
   shader blue
   type plane 
   name purplePlane
   p 19 19 19
   n -1 0 0
}

object {
   shader red
   type plane 
   name redPlane
   p 30 30 30
   n 0 0 1
}

object {
   shader yellow
   type plane 
   name greenPlane
   p 5 5 5 
   n 0 -1 0
}



light {
   type spherical
   color { "sRGB nonlinear" 1.000 1.000 1.000 }
   radiance 100.0
   center 6 6 -8
   radius 0.1
   samples 16
}

